How The Game Works
By translating core elements of the global economy into cards, chips, folders and other familiar objects, the Global Simulation Workshop allows players of all ages and backgrounds to act naturally, trust their instincts and teach each other, while simulating thirty years of future socio-economic history.
No two workshops are ever the same -- each group of participants creates a world that is truly its own, reflecting the players’ knowledge, maturity and creativity. While students as young as 12 are able to quickly grasp the essentials of the game, older students can discover and take advantage of the simulation’s many subtleties.
An experienced o.s.Earth facilitator, backed by extensive multimedia support, guides students through the event and helps them to put their game experience into perspective during a post-game debriefing.
Players are randomly divided into twenty teams, representing regional governments, multinational corporations; non-governmental, human-interest organizations (NGOs); the media (World Span News) and a global development board (the Global Foundation).
Trade & Negotiation
Regional teams begin the game at differing levels of development and with varied amounts of wealth and resources-- closely mirroring real-world discrepancies. All regional teams strive to develop their infrastructure and improve the quality of life for their people. They must do so by seeking out advancements in technology, healthcare, education, and environmental and human rights policy.
The corporate and NGO teams that provide these development solutions, however, face the difficult challenge of balancing their power to further regional development against their own need to stay sustainable and competitive in the marketplace. The result is several hours of intense trading, negotiation, creative problem solving, and excitement.
Strategy & Influence
Much like in the real world, smart trading and short-term profit alone will not guarantee success in the game. Public opinion and social capital directly result in favored trade status, boycotts, financial aid, and economic warfare. Teams can benefit financially and socially by cultivating and managing their global image and alliances through cultural outlets and the media.
All regional, corporate, and NGO teams try to express their own dynamic identity using artwork, advertising, clever marketing and other forms of creative expression. The World Span News (WSN) correspondents bring teams' motives and relationships to light by reporting on the world’s most notable events in a live-action news broadcast. These reports expose players to a global perspective of their actions, which in turn influences how they perceive and continue to interact with one another.
Unexpected Challenges & Consequences
The game's three "decade-long" rounds are punctuated by a surprise mid-game challenge that forces teams to work together towards a collective goal. If the teams are not able to cooperate and accept joint responsibility, their hard-earned advancements and profits could quickly dissipate.
Reflection & Analysis
The workshop concludes with final scoring, interpretation, and discussion. Total wealth and growth are measured, last minute repercussions are considered and a final WSN report summarizes the crucial events of the last and final decade. The facilitator leads a thought-provoking debriefing that helps players comprehend the real-world meaning behind their actions.
Participants leave this exciting and energizing event with new social bonds; with a better sense for the importance of teamwork, communication, and leadership; and with enhanced insight into the goals, values, and circumstances that drive people and organizations in our interconnected world.