Game Scenarios
Lucas is assigned to Southeast Asia.
He and his three teammates split up responsibilities, and Lucas chooses to be a Trade Specialist. He quickly sees that Southeast Asia, as a "moderate" infrastructure level region, faces many health, education, and environmental problems. Lucas goes to companies and organizations in his world and tries to persuade them to sell technology and solutions in exchange for Southeast Asia’s resources. Some teams take more persuasion than others, especially those who see no reason to invest in relatively poor regions like Lucas'. Through good bargaining, strategic planning, and sheer persistence, Lucas helps to advance his team's infrastructure level from "moderate" to "high", gaining 32 wealth points in the process.
Naima is assigned to the Health Team.
At first her teammates are unsure about what goals they should pursue. After some deliberation, Naima and her teammates decide that they would like to make as much money as possible. Since every regional team needs healthcare solutions, Naima sells the solutions for five times their value and accumulates a 700% profit by the end of the game. Many teams cannot afford healthcare, and players complain through the media and cultural channels about the Health team's unfair practices. During the debriefing, there is a heated discussion about the effects of one team profiting excessively at the expense of the entire world.
Mikka is assigned to Eurotek.
Eurotek is one of the four multinational corporations in the game. As a Culture Specialist, Mikka spends much of her time in each round creatively expressing the goals and strategies of her team. In Round 2, she writes a funny skit about Eurotek's desire to trade with less developed regions and showcases it to the world during the WSN report. Mikka and her teammates' performance earns a lot of positive feedback from other teams, as well as two “Culture Power” chips from the Global Foundation. Other teams begin to follow suit, using the news rounds to help spread awareness of their unique successes, abilities and needs. In the debriefing, players discuss how the media and culture in the game shaped perceptions of each team.
Andres is assigned to the Environment team.
Conscious of how important a healthy environment is to every region in the world, Andres and his teammates vow to forgo profits and instead try to help the world. Andres sells environmental solutions at very low prices, often times below cost, to any region that needs them. His team quickly sells out of solutions, but do not generate enough profits to purchase new environmental solutions. As the Environment team declares bankruptcy, the world’s progress halts since no region can develop its infrastructure without environmental solutions. The situation nearly reaches a crisis point until Japan, Southeast Asia, and W.P.Matthews Inc. pool together enough chips to bail out the Environment team. Andres and his teammates manage their wealth carefully for the rest of the game, and the Environment team finishes the game as the only true non-profit organization.
Maya is assigned to the China team.
Maya’s team is rich in resources, especially human resources, but relatively poor in chips. As a Trade Specialist, Maya quickly learns that corporations and organizations in the game strongly prefer chips to regional resource cards. To purchase development solutions, Maya and her teammates are sometimes forced to trade their resources at drastically deflated prices. Maya asks her team’s Culture Specialist to develop a public service announcement that emphasizes the value and benefits of investing in China’s resources. Unfortunately, the announcement makes little impact-- good deals remain hard to find. By the end of the game, China has not advanced its infrastructure level, and actually loses five wealth points. In the debriefing session, Maya and her teammates share with other players the problems and challenges they faced as a cash poor region.
Samir is assigned to Miyazaki.
Miyazaki is another multinational corporate team. As a Trade Specialist, Samir makes several good deals by trading poorer regions the technology solutions they need in exchange for their low value regional resource cards. As these teams advance their infrastructure levels, their resources increase in value and add significantly to the total wealth of Samir’s team. Miyazaki maintains such good relationship with its clients that during the WSN report, a Middle East Culture Specialist performs an original song, thanking Miyazaki. Miyazaki’s popularity spurs some envy from the other corporate teams, who in Round 3 merge to form a new conglomerate, Omnicorp. In the end, however, Samir’s team accumulates 12 more wealth points than Omnicorp and has many more satisfied customers.
Anna is assigned to the Global Foundation.
A seat on the Global Foundation comes with a host of power and responsibilities, from dispensing financial aid and selling solution strategy cards to issuing new infrastructure folders and raising global debt relief. Anna and her two teammates are immediately besieged by demands and pleas, especially from poorer regions pleading for aid and Culture Specialists impatient to earn rewards for their work. During Round 2, the Global Foundation discusses how it can use its influence and unique position in the world to help encourage development and global cooperation. Anna volunteers to work as an international trade liaison, negotiating deals between corporations and developing regions and initiating a program that allows wealthy regions to sponsor less developed regions. Through Anna's efforts, by the end of the game, all regional teams reach at least a high level of infrastructure development.


